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Mobile Lightning Spell VFX

VFX test for a mobile game, optimized with few DrawCalls and Autochess-like spell.
It was a good excuse to try to use a multi-sprite sheet animation within a single texture and DC.

Use of a single texture with multiple sprite sheet and a single particle system using a unique DrawCall.

Use of a single texture with multiple sprite sheet and a single particle system using a unique DrawCall.

Particle system is using 4 mesh with UV offsets

Particle system is using 4 mesh with UV offsets